Is there a way to make instanced static mesh collision visible in Player Collision View?

Hi! I’m using a construction script in a blueprint to create an editor tool, to create procedural fences. It’s working properly, but the only issue is that the instance collisions are not visible in Player Collision view, making it more difficult for designers to use as a tool. Is there a setting I haven’t seen that allows for them to be visible? I haven’t seen any information on this topic online.