Hello! I am having some issues with some children of an interactable pawn.
I want the player to be able to click a pawn, go there and play a synced animation with the pawn. This works fine if its an animation with a finite runtime like say a jump or a wave, but if i want a looping animation and the player clicks another pawn, the last pawn the player interacted with is still just standing there animating. Is there a way to send out a signal of sorts when a pawn has been interacted with that they all can check “is it me?” and if not go back to idle? Or am i looking at this from the wrong angle?
Also, in one picture i say i want child 2 to go back to idle after interacting with child 2, this is a typo. I of course mean i want child 1 to go back to idle after child 2 is interacted with.
The arms are just being used for testing before i start making models, so please don’t mind them.
Thanks!