What I’m trying to do is implement an 8 way dodge roll like when pressing left alt while holding a movement direction. What I’m doing is just using an increased walk speed for .45 seconds to simulate a dash and with the animation is looks fine IMO.
The problem is, even though setting a delay on the left alt input allows the animation to play out as long as I wanted, I can’t get the roll right or simply D to basically “hold” or sustain itself even if it is just a momentary button press. If I hold D while tapping left-alt it looks fine. But I do not want that. I want a momentary press of D+left alt to set the character walking right at the increased speed for .45 seconds while disregarding all other directional movements.
Any and all help is greatly appreciated, I do not know what I’m doing wrong.