I am interested in making a series of items that utilize a singular blueprint which gets information from a data table on begin play. One of the variable properties for these items is the static mesh which the asset will show in game. Although it has nothing to do with the actual gameplay, it would be convenient (for level design purposes) to be able to see the item with the static mesh it will actually have (at begin play) rather than the generic one that it has before the game starts. Is there a way I can make an event that triggers when the actor is dragged into the level from the content drawer?