Is there a way to make an event that plays when an actor is dragged into the editor from the content drawer?

I am interested in making a series of items that utilize a singular blueprint which gets information from a data table on begin play. One of the variable properties for these items is the static mesh which the asset will show in game. Although it has nothing to do with the actual gameplay, it would be convenient (for level design purposes) to be able to see the item with the static mesh it will actually have (at begin play) rather than the generic one that it has before the game starts. Is there a way I can make an event that triggers when the actor is dragged into the level from the content drawer?

Things initialized within the construction script are “live” within the editor. See below:

Changes made within the construction script will need to be undone on ‘Begin Play’ or they will remain in place, but this may do what you need.

Excellent! Thank you so much!

You’re welcome.