So, i have a Blueprint Pawn which is a little character and i want to make him follow the player im trying the usually way Using the Simple Move to Actor (I Have the Nav Mesh on The Map) but he is not a character it is a pawn, and it is not working.
not following
You can add a Floating Pawn Movement component, and you can get rid of the nav mesh you dont need that. This will rotate the pawn to look at your player and move towards him. Im not sure what your going for in your game so youll have to figure out how to make it stop/stay on the ground
Thanks for the code but he is not following. I forgot to mention it simulates physics is active. and I want to keep it that way, is there a way without setting it off?