I’m still trying to learn what I can do with these blueprints and stuff, so bear with me.
What I’ve got is a blueprint for a lift that raises up after a switch is activated in the level. I followed a tutorial to make it and it uses a Timeline node and a Set Relative Location node for the location.
I’d like to reuse this blueprint for different levels, but there will always be some height variation in where it will go. Is there a way that I could make a Instance Editable for me to just set the height it will move to without it affecting the other platforms?
To kind of follow up on that, check this out:
You can use a lerp to do what @GabUECV was talking about, and you can do it with just about any 2 numerical variables like vector, rotator, float etc.