Is there a way to log or hit breapoints in vs when launching on oculus quest from editor?

Hello I am launching my project on to oculus quest in editor. I notice the output log that runs while the project is active. Is there a way to log from my game in real time? I have set the launch mode to DebugGame Editor, as well as my visual studio build setting. A simple UE_LOG(LogTemp, Display, TEXT(“Testing Logging”)); in begin play of an active actor has not yielded any results. Nor can I hit a breakpoint. Any advice?

I have found a video from epic with a useful debugging pipeline : Using UE4 to Develop for Oculus Rift and Oculus Quest | Unreal Fest Europe 2019 | Unreal Engine - YouTube The debugging info starts around 12:15