Is there a way to lock physics rotation of an actor, and still set the rotation in blueprints?

I have an actor with a capsule physics object as its base.

I was wondering if it was possible to lock the physics rotation (so that the physics only handles translation), but in a way that still allows me to rotate the actor using blueprints (when I lock the rotation axis, it makes it so I can’t rotate it)

At the moment I have the angular dampening set to 999999999999, but there’s still a little weirdness that doesn’t happen when I totally disable the rotation.