I have an actor with a capsule physics object as its base.
I was wondering if it was possible to lock the physics rotation (so that the physics only handles translation), but in a way that still allows me to rotate the actor using blueprints (when I lock the rotation axis, it makes it so I can’t rotate it)
At the moment I have the angular dampening set to 999999999999, but there’s still a little weirdness that doesn’t happen when I totally disable the rotation.