is there any way to like locally deploy apks built with Unreal Engine 4 without Google Play Store?
I would like to install my Game on the different devices I have at home (two phones, two tablets…) for testing purposes. However, if I package my project I have an apk and a .obb file which leads me to an error if trying to install the apk because Google Play tells me, there is no obb file.
If I choose to package all data in the apk file I somehow get an error while trying to package my game.
I know that I could plug all the devices into my PC one by one and “launch” the game on it, via the project launcher but I thought there might be an easier way like so simply send the apk to the device, install it and run it.
That leads me to another question: If I “launch” the game on my device via USB I am still able to play it, after I unplugged the USB cable. I can even quit the game, restart it etc. When doing so, the game only takes like 50MB on my phones storage. So why is it, that if I package the project for Android I got like 35MB apk plus nearly 1GB of OBB? Why is the game so much bigger than, though it is also playable after just hitting “launch”?