By setting “MakeEditWidget” in UPROPERYT of the FVector variable, it is possible to view and move the vector on the editor.
I would like to use this in the animation montage editor as well.
I’m doing to draw debug(box, sphere) using AnimNotify on the animation editor for checking enemy when character attaks.
So I need to edit location of box or sphere on the animation editor, but it’s too hard editing just number of location value.
I want to float this Vector value on the animation editor to edit the position of the box or sphere that sets the overlap area.
Is there a way to float a vector variable like this in the animation montage editor, just as you can use MakeEditWidget = “true” in a regular editor to make the position of the vector editable on the editor?