I have an input action (Menu) which opens up a pause menu. From there you can go into several other menus. I wanted my Menu key to also be used to go back from these other menus, so I set up a listen for it, but I couldn’t get it to ever trigger. My input action (Menu) is set to activate while paused. If I disable the pause function of my menu, it all works fine. But while its paused, it never seems to listen in my widget.
I have an idea for a work around, which is to have a variable that keeps track of what menu you’re on, and then uses that to direct my input action in the character object, but that just seems so clunky.