Im trying to do a combat map with 3 inventory slots available (one for weapons, one for utility and the third one for heals). As it is a round game, players could eliminate and switch their weapons for better ones they get but they shouldn’t be able to have 2 rifles or 2 healing items. Is this possible through Verse or other Fortnite device?
There’s no native way, you’d need to implement your own conditional granting based on if players are owning certain items (using conditional_button_device.GetItemCount(Agent:agent, KeyItemIndex:int):int)
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Thanks for the quick answer!
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