I would like to use PCG to do planting placement.
After looking at the tutorial, I found out that it uses a landscape as the ground.
However, in my environment I use a regular Static Mesh Actor as the ground.
Is it possible to ground a Static Mesh Actor to the ground using PCG?
Let me ask you one more question.
If possible, I would like to have multiple points within the extent of the ground without increasing ground vertices.
Is there such a method?
By using Mesh Sampler and setting the Sampling Method to Poisson Sampling, you can change the density of the static mesh to be placed without depending on the number of polygons.
However, it has some drawbacks.
・It is necessary to specify Static Mesh every time
・ Uniform density (Is there a way to change it?)
Since the first post has been resolved, I will close it here.