Is there a way to know to class type the asset without loading it?

[When I check the class type of an asset, can I check the class by loading it?
I wonder if there is no other way.
It’s too heavy to load multiple assets with load assets just to identify the class type.

I used python code](unreal.EditorAssetLibrary — Unreal Python 4.26 (Experimental) documentation)

[asset_list = unreal.EditorAssetLibrary.list_assets](
for i in asset_list:
    load_asset = [unreal.EditorAssetLibrary.load_asset](