[When I check the class type of an asset, can I check the class by loading it?
I wonder if there is no other way.
It’s too heavy to load multiple assets with load assets just to identify the class type.
I used python code](unreal.EditorAssetLibrary — Unreal Python 4.27 (Experimental) documentation)
[asset_list = unreal.EditorAssetLibrary.list_assets](https://docs.unrealengine.com/en-US/PythonAPI/class/EditorAssetLibrary.html?highlight=list%20asset#unreal.EditorAssetLibrary.list_assets)()
for i in asset_list:
load_asset = [unreal.EditorAssetLibrary.load_asset](https://docs.unrealengine.com/en-US/PythonAPI/class/EditorAssetLibrary.html?highlight=load%20asset#unreal.EditorAssetLibrary.load_asset)(i)