Is there a way to know that a "detail" has changed in editor?

I have made a few properties in c++ for a custom actor, and if possible I’d like to know when a designer has changed the value of something in the details panel, Ideally it would be great if they modified the property I made and if that called a function internally so I can do whatever I want to with that kind of data.

This is important for tuning purposes so that the designer doesn’t have to go in and out of PIE mode and waste a bunch of time.


I’ve found this function, to do things after change:

void AActor::PostEditChangeProperty(struct FPropertyChangedEvent & PropertyChangedEvent) 

It has a different signature for PreEdit by some reason