Is there a way to keep/save built lightning data after deleting static lights?

You have made me realise that I need to go down the rabbit hole of gpu profiling because I really don’t understand why adding static lights made such an impact on performance (and I’m almost 100% positive they aren’t casting shadows and are being baked). Maybe it has to do with targeting Meta Quest hardware and that some of them are overlapping (which I took for granted was only a problem with movable or stationary).

Thanks for the advice.