Hi I’m encountering this issue with my game’s menu being blocked by some other triggered widgets on top of it, for example, I pause the game and if some enemies attack the player, the blood FX widget will block the access to the menu’s button pressing.
Is there a way to keep my widget on top of all widgets all the time? I already used set focus on the menu but that doesn’t seem to do it.
Many thanks!!
Did you try ZOrdering?
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Oh ok I’ll give it a try tonight, didn’t know about this thanks for mentioning~
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To expand on this.
- you can have a master widget with a canvas and add widgets there instead of the viewport. A canvas slot allows you to manipulate the zOrder
- or, when you add the top-layer menu to the viewport, do so with a high zOrder:
If your top layer menu has zOrder 10, any other widget that has a lower one will appear underneath.
Things can get more complicated when you’re working with screen space widget components.
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Tested, works pretty well now. Thanks a lot!
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