I’d like to be able to invoke Python from a C++ plugin and pass in a UObject so the Python script can then call back into the plugin.
Is there a recommended way to do that?
What I can see now is that:
IPythonScriptPlugin has a string based interface: so that’s not exactly what I want.
UPythonScriptLibrary also has the CustomThunk ExecutePythonScript call which I know can pass object references but I’m not sure if it’s reasonable for me to try and use that (it’s intended for BP calls).