Is there a way to import unreal engine market or fabs into twinmotion?

I am working as a landscape Architect and I create visualisations in different biomes and environments. One problem I have come across is the lack of biodiversity vegetation for creating certain environments, even with access to megascans (limited plant selection) and sketchfab (pandora’s box and sometimes not high quality).

I see amazing models and vegetation on the FAB library that I would like to purchase but is there a way to bring it into twinmotion.

Thanks

I seem to recall watching a YT video on exporting objects from UE5, and using them in TM. Perhaps you can use that workflow, since FAB is available in UE?