Is there a way to import squishy animations without deleting bone parenting?

Hi there, I’m an animator, I wanted to import a model into unreal engine (an fbx) and I have a problem, I’ve made some squishy animatios and when exported they make a weird scaling (because it can’t keep the local scaling of a single bone due to the bone herarchi), now I know that I should just export all the bones from blender parented to a root but I wanted to keep the parenting to make an animation blending (if the bones aren’t parented the blending between two animations will shift and break) so my question is: IS THERE A WAY TO EXPORT AN FBX WITH SQUISHY ANIMATIONS WITHOUT DELETING THE PARENTS BETWEEN BONES ALSO WITHOUT BREAKING THE ANIMATIONS?