I’ve been trying to figure this out with other questions and various searches, but I’m not turning up much luck. So, I thought I would see if any of you knew anything about this.
I’m working on a game currently where we want the player to be able to take screenshots of the environment, and then be able to use those shots later on in a menu system. I’m currently using a system in blueprint that calls a console command to take a HighResShot, which saves it to the screenshot folder automatically. What I’m stumped on is whether or not there is a way to then take that shot and import it as an asset where I can then replace the default texture/image of the menu widget with the screenshots, allowing the player to go through what they’ve seen and taken captures of.
I’ve noticed that blueprint allows to create a dynamic material instance, so once I find a way to get the screenshot imported as an asset at runtime, I should be able to implement it without a problem.
Does anyone know a way to import an asset from a specific filepath at runtime/dynamically? And, furthermore, is there a way to do this in Blueprint?
Thanks ahead of time for any help or advice you can give!