Is there a way to import an uasset file?

None of these solutions work/apply to me. I have a broken project (built in 4.10) and I’m using 4.12.5. I have tried copying the “Content” folder and its sub-folders over to an empty, blank project but none of the .uasset files are seen in the editor although they are there in windows explorer.

The project is broken because some .dll files are missing and UE reports that the project needs to be re-built, but I don’t have the sources to build those missing files. Consequently, I cannot open the project to get at all the assets, meshes, blueprints, materials etc.

So, just putting the .uasset files into a new project does not grant access to them - they’re not even shown as existing according to UE - it just ignores them completely.

Does anyone have any other ideas how I can recover these assets?

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