Is there a way to implement stars in the sky and make them move in real-time in Unreal Engine?

I want to implement a planetarium using Unreal Engine. Is it possible to make the stars move in real-time?

Hi @i.am.yohan

Of course this is possible, but how you inplement the stars could be difficult unless youbuse a high quality texture image.

The hard part is rotating the camera view to match the true earth movment , if that is what you intend to do.

You can just create your own stars or get somethibg from an artist online (make sure you have permission)

What @High500 said… …in my game I found an image of the stars and made that a material and assigned that to a sphere that was “super” big. In my case, scaled it to 1,000,000. Then, you need to have a function based off, say, a timer to increment some part of that mesh’s rotator. 100% do’able… :wink: