Is there a way to hide and show collision primitives globally in the editor?

Can’t seem to find a hide/show option for these collision objects at the editor level. (Something similar to Alt+o for volumes)

Am I just missing something here?

  • ook

Would also like to know if anyone found a solution for this

alt+c

Alternatively, you can go to “show” and click the visibility of collisions on/off

Hopefully this helped!