So i have one project in which game is actually being made and the other in which im making animations using Control Rig. I don’t really want to do everything in one project because than it becomes cluttered but it would be nice to folder where i can place baked animations and than not have to constantly export them into FBX file and than import them into actual project.
Also sorry if this is wrong category for this question but i can’t really which one would be right.
In theory, you could use an NTFS junction or symbolic link to add a directory from some other project ( or well, anywhere on disk) but it would probably confuse the editor when you try to package project. If you want to keep WIP stuff/control rigs for anims/etc.. in a separate project, you’re probably better of just migrating the finished assets. Don’t need to export models to fbx and reimport, just right click an asset (or a selected group of assets) and look in asset actions for migrate. It will essentially copypaste the uasset files to another project, and give you options to include referenced assets (like mats and textures) in a dialogue window.
You can create a content only plugin, put that in a shared location and add that location as an additional plugins directory in both projects. You will then have this plugin accessible in both locations and can put shared assets there.