Currently, when planes hit any static meshes on our map, it doesn’t take any damage and just bounces off of it. Is there a way to change this in order to make it more realistic?
Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.
Hello,
Have you tried placing a ‘Damage Volume’ Device that extends just beyond the mesh? I realize that covering your entire map in damage volumes would not be clean or sustainable, but for certain maps/experiences I think this could be applicable.
Yeah we had that idea in the beginning, but we have tanks on the map, so those would explode as well unfortunately