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is there a way to have it so the enemy does not move when I run into it and acts as a blocking agent

So, At this moment, I am trying to get my character to not move the enemy when I run into their capsule - as this is a side-scroller 2.5D I do not want my character either push the enemy to the X or the Y axis… - If there’s an enemy that I run into…I’d rather it be more of an impenetrable wall that I cannot move and the enemy would move in the X direction Until he attacks which I’d Use Launch for…

Right now as I run into the enemy - enemy flies off the screen towards either the Y or X axis - is there a way to have it so the enemy does not move when I run into it and acts as a blocking agent?

In your CharacteMovement component or in the Capsule component try disabling / playing around these settings:
• Enable gravity
• Enable physic interaction
• Should generate hit events