Is there a way to have a vehicle "first person" camera mode?

I’ve managed to put first person mode for the Player in my map via toggle remote but I’m trying to figure out how to do it with a vehicle. Is this possible in UEFN? I see a lot of posts for UE but not for UEFN. I’m assuming it’s something more advanced that just with a person camera.

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That’s what I’m trying to figure out too, I’ve seen videos where people use a barrier above the car to force the camera to where you want, but this only seems to work on a flat surface. Wondering if there’s a way we can have a barrier follow the car or something

I started going the route of an attached camera to the car but I haven’t dug into it yet.

Hi all,

My preferred way of getting into first person is to place a blocking volume and set it’s collision mode to ‘FortCameraOnly’

Also using the ‘Orbit Camera’ is another option.

Let us know how it goes if you end up attempting either of these for first person vehicles!

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I have first person with the Orbit camera no problems. I tied it to a remote that’s given to the player. Unfortunately, once you enter the vehicle it reverts to third person. I’m going to attempt a few different ways but no luck. It’s become low on my list at the moment with this map. LOL

Gotcha.

Definitely try the blocking volume method/hack that I mentioned. It works better for some vehicles than others.

I’m out for the weekend, but happy to chat more about anything First-Person!

Awesome! Someone else mentioned the blocking method as well. I’ll look into it more as I really want this perspective. I assume you can put it anywhere within the vehicle since it’s a full 3D model. Cheers!

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wow, I am so happy that I stumbled upon this discussion!
How about the time when you are trying to make a 2d game, and fixed camera device doesn’t affect the vehicles:C
If you have any suggestions, I would love to hear them
thank you

It would be more like you have a huge blocking volume and your vehicle is anywhere inside of that volume.

@Jus_420 Good question about vehicles, I don’t think there is a way to prevent the camera getting overridden/changed. Your question could be worthy of it’s own thread.

Now that I published my big map update I’m moving onto these enhancements. @Astrotronic, I guess I’m asking can you have the camera behind the steering wheel or is it more of just a moving object feel? I’ll work on this and find out! :slight_smile:

Just tried it out and this definitely works the way I would expect. I’d like for the player to be able to toggle it on and off so I’m not sure I can go with this as it doesn’t look like there are any events tied to it. That’s ok. Now that I know the FortCameraOnly view is the right one I’ll play around with it!

Glad to hear it’s working as expected.

I also would like to find out how to modify/toggle a blocking volume.

It would really be as simple as accessing the Blocking Volume and changing the ‘Collision Presets’, but I don’t think it’s even possible with Verse. (I’d love to be proven wrong here)