I want to be able to make a stat system without a LV up, like with weapons that just stay the same as they are. For example, there are swords that have certain stats like Attack power, shields that give Defence power etc. I’m new to UE4 and I don’t know much, but it will be really helpful to have some tips that will help me achieve my goal.
You probably are going to want to look into the DataTable asset.
https://docs.unrealengine.com/latest/INT/Gameplay/DataDriven/
The article is mostly C++ and not blueprint, but pretty easy. Just be sure to make a Blueprints->Structure so it can have a proper structure to import data with if you dont want to mess with c++ (though I recommend learning c++ and blueprints if you really want to work with unreal.)
Just pull weapon info from the data table when you load a weapon into the level instead of keeping it in the weapon itself.
Sorry it took a while to reply back, thank you for answering my question. I will let you now how it turns out.
how did this work out for you? @Ult.GamerMike25