Is there a way to have a branching spline? 1 - multi

So I’m working on a spline based camera system - working on alternative paths in a side-scroller.
Is there a way to have it so that a spline camera that follows the main character branch off into 2 or 3 for alternative paths?

For instance in a side scroller you can go forward (right) or alternative paths up or down. So that the camera could follow.

There are no branching splines I’m afraid. How about adjusting your algorithm to be able to switch between splines?

That makes sense, so like have an array of splines? That you can check closest distance between main character and closest available spline? I’ll try it out to see if that works for me. Thanks for the suggestion.

There a node, something like ‘nearest point on spline’, you could use that to find the nearest spline maybe…