I am using world position offset and RotateAboutAxis to spin a geometry fan by material. I would like to slow it down until it reaches a complete stop by distance, but the problem is if i lerp in what im multiplying time by for the rotation angle it has a weird distorted effect. THe idea was to gradually make the speed reach 0 by a faded 0-1 amount. Only looks good when its lerp alpha is 1.
If i lerp the result of the rotate about axis node instead it has a weird bounch for all the verts… a different effect.
Is there a way to gradually slow rotation? Or a way to make hte bouncy effect go away?