Is there a way to get the world location/rotation of a spline point in the editor?

When I click on a spline point I can see values for Selected Points on the bottom right, I do not believe those are world values as when I put them in the transform for another mesh (red arrow to the right), it does not line up. I plan on typing these values in each time I need them so I was hoping there was an easy way of getting the values without the need of blueprint nodes.