jrs300
#1
Hi Folks,
I would like to the the bounds of an object before the transforms rotation is applied.
Is there a way to do that?
Basically I’m trying to get the local bounds of a mesh component so that I can scale it so that all it’s verts are between zero and 1.
jrs300
#3
Looks like I can get what I need by casting down to the Static Mesh object bounds.
Would still be nice if I could get this at the mesh component or actor level.
jrs300
#4
Hi ClockworkOcean,
The issue is that value changes as the object rotates:
I found a solution though.
Casting down to the static mesh object gives me what I need. It would be nice not to have to do so many casts but I can work with that.