Is there a way to get the bounding box of a GeometryCacheComponent?

Hey, I am currently working on an animated production and we are using alembics in our animation pipeline. For lighting purposes we have developed a light rig blueprint and we need to have it follow the character. Obviously, as this is a vertex cache there are no bones or any way to get the world space mesh position in unreal so we can have the light rig attached to the character. So the fix that I came up with is to find the meshes bounding box and get the center of that to know where to place the light rig. However none of the methods I have tried work with GeometryCacheComponents. If this isn’t possible is there a way to get a vertex position? I have tried this and come up empty as well, though it is not as ideal as the bounding box solution

We have a back-up way of dealing with this but it adds a lot more work that needs to be set up for each shot and we are trying to streamline things.

Thanks in advanced,
Brendan

I figured it out. Sorry, I was pretty sure I tried get component bounds and it didn’t work. but it seems to be now. I kinda feel dumb. Anyway, it works perfectly