Is there a way to get rid of mipmapping seams on a Landscape?

Nothing I tried really worked here, from checking the scale of the landscape, to the mipmap settings on the Texture, to the video settings ScaleBucket stuff, LODs, and so on, it seems the landscape has its own code doing something with mipmaps which overrides everything else. It’s not super important but it would be nice to get rid of that seam as I do a lot of slow flying over landscapes.

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Can you provide an image of the seams you are referring to?

Are you atlasing textures in the landscape material?

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Nope, no texture atlas.
You can see the seam at the bottom left of the screen here, best to watch on youtube in 1080p.

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Hmmmm, i’m not sure.

Have you tried playing with the StreamingDistanceMultiplier on your landscape components?

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Yeah, I didn’t see any difference unfortunately.

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