Is there a way to get position data of vertexs and add to them in bp?


Hey there

. In this example ideally I would like to break the vertex array into a list where i could see the x,y and z coordinates of the 8 or so vertexs of my static mesh and then be able to add to those values, then throw those into a procedural mesh generator. If there is no “Break Array” node available are there any good workarounds for this?

Appreciate any and all wisdom :slight_smile:

but the vertex array of the get section is a ‘list’ of vector positions with X,Y and Z inside

there is not a break array but is too simple to do with a -for loop-

even simpler:

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