Is there a way to get lighting data out of UE, to real phsycial on-set lights?

Hey everyone,

I’m fairly new to virtual production, so please bear with me.

I’m looking to set up a green screen and subject using UE5 for the environment. My environments are very dynamic, with the in-scene lighting reacting in real time to music. Is there a way I can get the lighting data from my in-scene light sources out of Unreal Engine, and apply it to physical, real-world subject lights to really help with the immersion when green screening the subject into the environment?

This problem is already solved when using LED backdrops such as “the Volume” but that process is extremely expensive.