Just started experimenting with Layered Material setup to make a Landscape Material . While this system is powerful in the way that Artists can easily swap out Material Layers and Blend Assets to get more customized result, it does not intuitively interact with other Landscape related system such as physical material settings .Is there anyway to get the mask output from a layer, more specifically
the associated blend asset ,to make another mask for other functions that’s not a part of the Layered Material system?
Just a typical setup for Layered Material, as the Material Attribute Layers node outputs only the result of the whole Layer stack, I could not find another way to access specific data from the Layer stack, so that’s where I am currently at. Any Ideas?