Is there a way to get all files (names or links, anything) from Google Drive?

Right now i have a permanent link to a text file in the cloud that has a bunch of direct download links to other files so unreal can access it and download everything, but i really don’t like the fact that i need to update this .txt every time i upload new file to the drive, can i somehow check Google drive’s contents from inside the engine? Preferably blueprints but at this point I’m fine with c++ either. I had thought about doing API request via VaRest plugin but not sure how exactly am i supposed to do it because i need it to check specific folder and there shouldn’t be any comebacks from drive with access request because idk how to handle that and connect to the UI. Thanks in advance

Google drive has API support. But, if I understood correctly you need to know if file on drive is updated. Why don’t you store old content locally, in form of a SaveGame. Then, on every startup, you download file from GDrive, check for changes, and if there are some, just do your magic afterwards?