Is there a way to get a specific static mesh to ignore line traces altogether?

I want a specific static mesh actor to ignore line traces altogether. Is there a way to allow this while having it still impact other channels properly? Many thanks for any answers.

You either need to

  1. ignore the results from those meshes

  2. Use custom collision channels to avoid them coming up in the trace

With 1, you could use an actor tag, for instance. When the actor has this tag, ignore it.

With 2, time for some vids :slight_smile: