Is there a way to generate mini-UE4?

UE4 is big, I was scrolling around in its 100,000+ page API and thinking that to myself. So my question is, is there a way to delete everything down to bare bones or whatever I want to focus on, and then add in the ‘stuff’ I deleted when I actually want it?

I wanna know how small I can get UE4, I am just overwhelmed by it’s endless pages of documentation and source and API and modules.

I don’t know if you really can, UE4 is divided in to modules and 3 main modules Core, CoreUObject (this one is small ;p) and Engine which you can call barebone are big

https://api.unrealengine.com/INT/API/Runtime/Core/index.html
https://api.unrealengine.com/INT/API/Runtime/CoreUObject/index.html
https://api.unrealengine.com/INT/API/Runtime/Engine/index.html

Maybe those categorized module views can help you explore it. But really you don’t need to know everything, you really can’t and i know even Epic devs have problem knowing everything, because UE4 is so big. Just search API reference when you need to know specific thing, thats what i do.

Because it is split up into modules it should be possible to get rid of everything accept those three core modules. Probably by getting source and then deleting or moving a lot of stuff.

Bump. Would like to hear from more people on this topic.