I’m trying to get the Low textures setting to set LOD bias on all textures lower, anyway I can do that? Also I noticed that the low and cinamatic settings texture don’t seem to be different and doesn’t lower VRAM usage.
Hi American_yoshi5,
You can set the LOD bias (and MaxTextureSize) in the “Bulk Edit with property matrix” tool:
But that may not work in UE5 or higher.
I have a tool on the marketplace that makes it even easier:
Ok. Thanks. Is there a way I could apply different mipmaps to certain texture qualities in an options menu. So vram wont be to the max on some cards. On one of my pc’s that only has 6 gb of vram stutters a little.
There’s the r.MipMapLODBias
console command - 0 → 10
Thank you
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