Is there a way to fill a landscape with a single non tiling material?

I have a hand drawn map (doodle) of my terrain in photoshop at 4096x4096 and my landscape is 8129x8129, is there a way I can fill the landscape with my hand drawn map so it doesn’t tile so I can use it as a guide to sculpt my areas?
Cheers

If you just make a material with your sketch as the albedo, and crank down the UVs a riculous amount, that would do it I think.

Right down to 0.0005.
Thank you so much that did the trick.

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This is the material node I setup to get the landscape size and scale my image accordingly - assuming a 8161pixel heightmap I believe, you could edit this further to where you could create parameters to input your image x,y pixel dimensions and auto calculate for you proper exact scaling. Copy and paste the above code into a material.