Hey all,
Is there a way to export a spline from UE4 to Maya? I’m using splines to rough-in a river design in UE4 and then want to take that shape and make it more detailed in Maya.
Thanks
Hey all,
Is there a way to export a spline from UE4 to Maya? I’m using splines to rough-in a river design in UE4 and then want to take that shape and make it more detailed in Maya.
Thanks
Duh. Export selected is exactly what I need.
how did you export these splines? Are these splines that were placed on the landscape?
Select the spline actor in the world outline or in your scene. Right-Click on it and Select Merge actors. Choose content browser path to save in the dialog window. This will create a proper static mesh version of the spline in the content browser path you chose.
The mesh in the scene and world outline will still be spline versions
Then right click the generated mesh in your content browser. Choose actor actions>export.
Open it in Maya. Update the mesh. You will then need to re-import it and replace the spline actor in the scene with your static mesh version.
Just to add for future people. When I right clicked on the spline actor I didn’t see the Merge Actors option at all, but I did manage to find it in the Tools menu and it worked perfectly. Thank you.