Like keep global motion blur but specific actors turn it off?
The reason is that when I instant teleport those objects as obj pooling them, they have a bit blur effect from their initial spawning, and I discovered this is from motion blur.
Bonus points if it’s possible to turn off motion blur for this item for this moment as it’s being teleported and then turn it back on.
Not sure if you can do it per actor, but you could try having another Post Process Volume follow said actor (or maybe just around it at start/end teleport location, with motion blur turned off for said Post Process Volume, then you move it back to be used with next pooling object.
No idea which Volume would take priority if this one would be inside the main (infinite) one. Perhaps there is a setting for it. I believe one with defined area should still work inside unbound one.
I know you can also attach post process directly to actor as a component but I imagine this would have significant impact on performance.