When in wireframe view in editor, is there a way to render the scene in a way similar to non-nanite meshes? Basically allowing me to see “through” the object? Currently, it blocks out anything behind other objects, making it hard to position objects, especially in orthographic views.
Hey there @estoll! Welcome to the community! Due to the way Nanite is rendered, passthrough wire rendering isn’t done normally, as it’s usually ever shifting. While you could use an alternate view mode to see a bit better, I think the best method would be to temporarily disable Nanite rendering using the command r.Nanite 0 which will enable it’s fallback mesh which should allow the wireframe.
