In UMG, I have made a simple form featuring numerous text blocks. It all looks good and operates great and all that, but during game play, if you click on the first box, and then tab, it will tab seemingly random to another text box. I’ve tried ZOrder, and the order the components are in the Widget editor.
So is there a way to make sure it tabs to right widget?
On the left hand side of the screen (by default) where you can chose which widget components are child/parents of each you, if you change the order of those it should affect the tab order
I know, it has been almost 8 yrs since this was posted but since I ended up here looking for the solution I thought I would say that Gyzzorn was correct. Ordering the buttons on the left panel, top-to-bottom = direction of tabbing. This works perfectly in 5.2.1 and it should be noted that if a UI element (text box, combo, etc) is disabled during gameplay then it is simply skipped during the user’s tabbing process.