Is there a way to edit exposed variables of an actor component on an actor placed in the level?


I havent found the functionality, but am hoping it is coming - that we can change exposed variables on an actor component when its parent (ie - the actor for whom which the component is attached) is placed in a scene.

Alot of my data for a system i have needs to be usable across static and skeletal actors - so naturally i cannot have a base class that holds the code i need for both. that being said I can easily have a component across both. the problem is that i have alot of these items in the level and data per actor i need my designers to enter in. It would be far more usable if i could expose the variables of the component to the editor rather than having to dig into every BP when a change is to be made.