Is there a way to duplicate a receive custom event node?

I have created a custom event in Class Blueprint . The node that calls the event can be replicated , but I have not been able to replicate the event being received.

Is there a reason why the receive custom event can not be replicated or am I missing something?



Events can only have one node per event within a Blueprint. If you copy a Custom Event, it actually is creating a new Custom Event that will need something to activate it separately from the original. So, you are not able to create a direct copy of a Custom Event node or any other Event node.

The reason for this is because if you could copy an Event node, it could easily create errors with order of triggering. For example: if you had two of the same triggers, one executing a Set variable to make a Bool == True and another one executing a Set variable to make a Bool == False, it would occur at the same time. The Bool would be true and false, causing an error.

I hope this has clarified the issue. Please let me know if there is anything else you have questions about.



I personally made a sequencer over in a corner, hooked up what I need from event tick to a custom event that is hooked to the sequencer which fires off like 10 things at once. Want to be wireless to avoid clutter, but you can only make one custom event at a time. Even though you want one custom event to do a dozen things.