Is there a way to drive an actor’s capsule using root motion animation instead of a Transform track in Level Sequencer?

For a seamless transition from gameplay to Sequencer and then back to gameplay, I’m currently using a Transform track with curves imported from the animation’s root motion to drive the bound actor. It works, but the downside is that whenever the root animation is updated, I have to re-import the curves into the Transform track, which isn’t very efficient.